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Sunday, April 30, 2017


Over my years of roleplaying experience, I have heard of several times where a certain character, or characters, have reached a deity-like status, or simply Godhood. I've never actually run a game where this happened, or have I been a part of a game where this has happened... but the thought has recently drawn my interest as I read the comic book series, The Wicked + The Divine.

The premise of the series is that deities are created every 90 years, but the Gods of "The Pantheon" only live for 2 years.

My first thought was to run a campaign... probably in a fantasy setting like D&D or pathfinder... where the ultimate end goal for all characters was to achieve Godhood status. Then I thought that this wouldn't really work for characters playing a Cleric, Paladin or some otherwise religiously devout class or character type.

At the very next moment, I realized that what I would need to do in order to accomplish this is to chose 1 player of the group to advanced on this end goal. But if the entire party knew that a character was wantingly striving for Godhood, they might behave differently than if they were unaware. Some players may take offense to the idea and actively work against that achievement. Though the more experienced players that I have had the pleasure of gaming with over the years would not take out-of-character knowledge and use it in-character, there are some that are inclined to do so.

My first attempt at a solution to this problem would be to survey the group before the campaign begins. I am working to develop a set of questions to provide me with a better understanding of which players/characters would be more pliable towards the idea of reaching Godhood. Once I have a candidate in mind, I will try to work the idea into the game, subtly and directly with the specific character.

So here's the questions I have about what parameters I should use to set the Godhood goal at:

  • In a level-based system like D&D or Pathfinder, should I set a specific level where Godhood would be attained, or should there be another level of measure?

  • Instead of a predetermined level, should I use a found magic item to bestow the Godhood mantle to the character? In this option, there is also a chance of a different character receiving said item and using it for themselves.

  • If the other characters in the party catch wind of the Godhood goal, should I actively use the deities for the Cleric/Paladin/Etc to work against the goal? (I guess that would all depend on the specific deity in question, huh?)

Ultimately, Godhood would come around the time of the close of the game/campaign. This would be the ultimate MacGuffin, and I while I want to eventually use it, I want to be as careful as I can. I know that players get very attached to certain characters over time, and this will create a strong bond for the player to their character and give them tales to tell over the years. I want to be able to make sure that these tales they pass on to other players help to promote similar ideas and great campaigns for future players and DM/GM/ST's.

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